Guilds

Guilds are one of the main features of Identity. Guilds are groups of people following a common goal, this might be to make money, a private army or anything. Guilds have a bunch of features and are important in Identity, each player can join up to five guilds.

Guild Features
A guild can communicate with their members by using the "Message of the Day" feature which shows the current shout to every member of the guild. There is also a description which summarizes what the guild is about. A guild has a leader who has access to every bit of the guild. There are 5 ranks in every guild: Officers+ can change the "Message of the Day" and "About Us", modify a member's title, kick members and invite new members. Co-Leaders+ are able to promote and demote members.
 * Leader
 * Co-Leader
 * Officer
 * Member
 * Recruit

Guilds related to Countries
Merchant Guilds are able to talk with an HR in a Country and ask them for a place to sell, if accepted, they'll be able to sell their items and have their own private building. Anyone with the key may enter a building. Money is a super important thing in Identity and joining a Merchant Guild is probably the best way to get money.